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	<pubDate>Fri, 16 May 2008 18:14:51 +0000</pubDate>
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		<title>Cartoon Character Body Modeling Tutorial, Part-1 by khalidur3d</title>
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		<pubDate>Fri, 09 May 2008 11:45:41 +0000</pubDate>
		<dc:creator>khalidur3d</dc:creator>
		
		<category><![CDATA[Free 3D Tutorials]]></category>

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		<description><![CDATA[Cartoon Character Body Modeling Tutorial 
by Khalidur3d
Part-1

Hello every body,
In my previous blog i described how to model a simple Cartoon Character Head in 3d Studio Max. Now i shall describe Cartoon Character Body Modeling Tutorial . Ok lets start&#8230;&#8230;..
First Make a Cylinder with the following segments any where in the viewpot.
Height - 5, Cap - [...]]]></description>
			<content:encoded><![CDATA[<h1><span style="color: #ff9900;"><em><strong>C</strong><strong>artoon Character Body Modeling Tutorial</strong></em> </span></h1>
<h1><span style="color: #ff0000;">by <strong>Khalidur3d</strong></span></h1>
<h2><em><strong>Part-1</strong></em></h2>
<p><a href="http://thirdeyeanimation.com/3d/wp-content/uploads/2008/05/body-modeling-tutorial_73.jpg"><img class="aligncenter size-medium wp-image-154" title="body-modeling-tutorial_73" src="http://thirdeyeanimation.com/3d/wp-content/uploads/2008/05/body-modeling-tutorial_73-300x225.jpg" alt="" width="510" height="382" /></a></p>
<p>Hello every body,</p>
<p>In my previous blog i described how to model a simple <strong><a title="Cartoon Character Head Modeling Tutorial" href="http://thirdeyeanimation.com/3d/crtoon-head-modeling-tutorial-by-khalidur3d/" target="_blank">Cartoon Character Head</a> </strong>in 3d Studio Max. Now i shall describe <strong><a title="Cartoon Character Body Modeling Tutorial" href="http://thirdeyeanimation.com/3d/cartoon-character-body-modeling-tutorial-part-1-by-khalidur3d/">Cartoon Character Body Modeling Tutorial</a></strong> . Ok lets start&#8230;&#8230;..</p>
<p>First Make a Cylinder with the following segments any where in the viewpot.</p>
<p>Height - 5, Cap - 1,  Side - 8.</p>
<p>Then in tool bar right click on the Move Button. A new dialog box  will open.   In the Absolute  World area set the value of X and Y to &#8216;0&#8242; so that it stands in the middle of the the grid.  It helps us in modeling such as when we use symmetry modifier.</p>
<p>[ tips- right click on the spinner arrow button, right side of the value, set value 0 automatically].</p>
<p>Then move the Cylinder upward like below.</p>
<p><a href="http://thirdeyeanimation.com/3d/wp-content/uploads/2008/05/body-modeling-tutorial_02.jpg"><img class="aligncenter size-medium wp-image-155" title="body-modeling-tutorial_02" src="http://thirdeyeanimation.com/3d/wp-content/uploads/2008/05/body-modeling-tutorial_02-300x224.jpg" alt="" width="300" height="224" /></a></p>
<p>Right click on the viewport. A quad menu will be appear. Select Convert To &gt; Convert to Editable Poly.</p>
<p><a href="http://thirdeyeanimation.com/3d/wp-content/uploads/2008/05/body-modeling-tutorial_03.jpg"><img class="aligncenter size-medium wp-image-156" title="body-modeling-tutorial_03" src="http://thirdeyeanimation.com/3d/wp-content/uploads/2008/05/body-modeling-tutorial_03-300x225.jpg" alt="" width="300" height="225" /></a></p>
<p>Now go to Modify panel and to go to Vertex mode. Make the shape of the Cylinder like below with the Move and Scale tools.</p>
<p><a href="http://thirdeyeanimation.com/3d/wp-content/uploads/2008/05/body-modeling-tutorial_04.jpg"><img class="aligncenter size-medium wp-image-157" title="body-modeling-tutorial_04" src="http://thirdeyeanimation.com/3d/wp-content/uploads/2008/05/body-modeling-tutorial_04-300x225.jpg" alt="" width="300" height="225" /></a></p>
<p>Extrude the upper Polygon.</p>
<p><a href="http://thirdeyeanimation.com/3d/wp-content/uploads/2008/05/body-modeling-tutorial_051.jpg"><img class="aligncenter size-medium wp-image-158" title="body-modeling-tutorial_051" src="http://thirdeyeanimation.com/3d/wp-content/uploads/2008/05/body-modeling-tutorial_051-300x225.jpg" alt="" width="300" height="225" /></a></p>
<p>Then scale down the Polygon to make the neck of the body like below.</p>
<p><a href="http://thirdeyeanimation.com/3d/wp-content/uploads/2008/05/body-modeling-tutorial_06.jpg"><img class="aligncenter size-medium wp-image-159" title="body-modeling-tutorial_06" src="http://thirdeyeanimation.com/3d/wp-content/uploads/2008/05/body-modeling-tutorial_06-300x225.jpg" alt="" width="300" height="225" /></a></p>
<p>To make the neck of the body again extrude the poly for two times.</p>
<p><a href="http://thirdeyeanimation.com/3d/wp-content/uploads/2008/05/body-modeling-tutorial_07.jpg"><img class="aligncenter size-medium wp-image-160" title="body-modeling-tutorial_07" src="http://thirdeyeanimation.com/3d/wp-content/uploads/2008/05/body-modeling-tutorial_07-300x225.jpg" alt="" width="300" height="225" /></a></p>
<p>Go to vertex mode and select the upper vertices and adjust them to your reference with Move and Scale tools.</p>
<p><a href="http://thirdeyeanimation.com/3d/wp-content/uploads/2008/05/body-modeling-tutorial_08.jpg"><img class="aligncenter size-medium wp-image-161" title="body-modeling-tutorial_08" src="http://thirdeyeanimation.com/3d/wp-content/uploads/2008/05/body-modeling-tutorial_08-300x225.jpg" alt="" width="300" height="225" /></a></p>
<p>Now go to Edge mode select the Edges as shown below. In the modify panel go to Edit Edges Roll out , and click on the box beside the Connect button. Here we will make new Edges with Connect tool.</p>
<p><a href="http://thirdeyeanimation.com/3d/wp-content/uploads/2008/05/body-modeling-tutorial_09.jpg"><img class="aligncenter size-medium wp-image-162" title="body-modeling-tutorial_09" src="http://thirdeyeanimation.com/3d/wp-content/uploads/2008/05/body-modeling-tutorial_09-300x225.jpg" alt="" width="300" height="225" /></a></p>
<p>A new dialog box named &#8216;Connect Edges&#8217; will open.  Set the segments value to 2 and then press OK.</p>
<p>Look that newly created Edges below.</p>
<p><a href="http://thirdeyeanimation.com/3d/wp-content/uploads/2008/05/body-modeling-tutorial_10.jpg"><img class="aligncenter size-medium wp-image-163" title="body-modeling-tutorial_10" src="http://thirdeyeanimation.com/3d/wp-content/uploads/2008/05/body-modeling-tutorial_10-300x225.jpg" alt="" width="300" height="225" /></a></p>
<p>Again go to Vertex mode and the vertices  like below so that it makes the shape like your reference.</p>
<p><a href="http://thirdeyeanimation.com/3d/wp-content/uploads/2008/05/body-modeling-tutorial_11.jpg"><img class="aligncenter size-medium wp-image-164" title="body-modeling-tutorial_11" src="http://thirdeyeanimation.com/3d/wp-content/uploads/2008/05/body-modeling-tutorial_11-300x225.jpg" alt="" width="300" height="225" /></a></p>
<p>Now we will delete one side of our model and use Symmetry modifier. So in the front view port select the Vertices of the left side of the model like below.</p>
<p><a href="http://thirdeyeanimation.com/3d/wp-content/uploads/2008/05/body-modeling-tutorial_12.jpg"><img class="aligncenter size-medium wp-image-165" title="body-modeling-tutorial_12" src="http://thirdeyeanimation.com/3d/wp-content/uploads/2008/05/body-modeling-tutorial_12-300x225.jpg" alt="" width="300" height="225" /></a></p>
<p>Then press Delete button in your keyboard.</p>
<p><a href="http://thirdeyeanimation.com/3d/wp-content/uploads/2008/05/body-modeling-tutorial_13.jpg"><img class="aligncenter size-medium wp-image-166" title="body-modeling-tutorial_13" src="http://thirdeyeanimation.com/3d/wp-content/uploads/2008/05/body-modeling-tutorial_13-300x225.jpg" alt="" width="300" height="225" /></a></p>
<p>Now we will make the hand of our model. For that select the polygons as shown below and delete them.</p>
<p><a href="http://thirdeyeanimation.com/3d/wp-content/uploads/2008/05/body-modeling-tutorial_14.jpg"><img class="aligncenter size-medium wp-image-167" title="body-modeling-tutorial_14" src="http://thirdeyeanimation.com/3d/wp-content/uploads/2008/05/body-modeling-tutorial_14-300x225.jpg" alt="" width="300" height="225" /></a></p>
<p>Go to modify panel and select Border. Then select the border where from we will make hand.</p>
<p><a href="http://thirdeyeanimation.com/3d/wp-content/uploads/2008/05/body-modeling-tutorial_15.jpg"><img class="aligncenter size-medium wp-image-168" title="body-modeling-tutorial_15" src="http://thirdeyeanimation.com/3d/wp-content/uploads/2008/05/body-modeling-tutorial_15-300x225.jpg" alt="" width="300" height="225" /></a></p>
<p>Activate the front viewport. Hold down Shift key and move the selected Border to make hand.</p>
<p><a href="http://thirdeyeanimation.com/3d/wp-content/uploads/2008/05/body-modeling-tutorial_16.jpg"><img class="aligncenter size-medium wp-image-169" title="body-modeling-tutorial_16" src="http://thirdeyeanimation.com/3d/wp-content/uploads/2008/05/body-modeling-tutorial_16-300x225.jpg" alt="" width="300" height="225" /></a></p>
<p>Activate the left viewport and click on View Align button in the modify panel and look the change of the border.</p>
<p><a href="http://thirdeyeanimation.com/3d/wp-content/uploads/2008/05/body-modeling-tutorial_17.jpg"><img class="aligncenter size-medium wp-image-170" title="body-modeling-tutorial_17" src="http://thirdeyeanimation.com/3d/wp-content/uploads/2008/05/body-modeling-tutorial_17-300x225.jpg" alt="" width="300" height="225" /></a></p>
<p>Scale down the Border as reference.</p>
<p>Now go to Edge mode select the Edges as shown below. In the modify panel go to Edit Edges Roll out , and click on the box beside the Connect button. Make sure the Segments value is 1 and click OK.</p>
<p><a href="http://thirdeyeanimation.com/3d/wp-content/uploads/2008/05/body-modeling-tutorial_18.jpg"><img class="aligncenter size-medium wp-image-171" title="body-modeling-tutorial_18" src="http://thirdeyeanimation.com/3d/wp-content/uploads/2008/05/body-modeling-tutorial_18-300x225.jpg" alt="" width="300" height="225" /></a></p>
<p>Again activate the left viewport and click on View Align button in the modify panel and look the change of the newly created Edges.</p>
<p><a href="http://thirdeyeanimation.com/3d/wp-content/uploads/2008/05/body-modeling-tutorial_19.jpg"><img class="aligncenter size-medium wp-image-172" title="body-modeling-tutorial_19" src="http://thirdeyeanimation.com/3d/wp-content/uploads/2008/05/body-modeling-tutorial_19-300x225.jpg" alt="" width="300" height="225" /></a></p>
<p>In the Front Viewport move the Edges toward the Chest.</p>
<p><a href="http://thirdeyeanimation.com/3d/wp-content/uploads/2008/05/body-modeling-tutorial_20.jpg"><img class="aligncenter size-medium wp-image-173" title="body-modeling-tutorial_20" src="http://thirdeyeanimation.com/3d/wp-content/uploads/2008/05/body-modeling-tutorial_20-300x225.jpg" alt="" width="300" height="225" /></a></p>
<p>Make the Edges with Connect tool and change the shape of the newly created Edges with move and scale tools like below.</p>
<p><a href="http://thirdeyeanimation.com/3d/wp-content/uploads/2008/05/body-modeling-tutorial_21.jpg"><img class="aligncenter size-medium wp-image-174" title="body-modeling-tutorial_21" src="http://thirdeyeanimation.com/3d/wp-content/uploads/2008/05/body-modeling-tutorial_21-300x225.jpg" alt="" width="300" height="225" /></a></p>
<p>With the Connect tool make the Edges with Segment value - 5 as shown below.</p>
<p><a href="http://thirdeyeanimation.com/3d/wp-content/uploads/2008/05/body-modeling-tutorial_22.jpg"><img class="aligncenter size-medium wp-image-175" title="body-modeling-tutorial_22" src="http://thirdeyeanimation.com/3d/wp-content/uploads/2008/05/body-modeling-tutorial_22-300x225.jpg" alt="" width="300" height="225" /></a></p>
<p>Make the shape of the Upper arm and forearm.</p>
<p><a href="http://thirdeyeanimation.com/3d/wp-content/uploads/2008/05/body-modeling-tutorial_23.jpg"><img class="aligncenter size-medium wp-image-176" title="body-modeling-tutorial_23" src="http://thirdeyeanimation.com/3d/wp-content/uploads/2008/05/body-modeling-tutorial_23-300x225.jpg" alt="" width="300" height="225" /></a></p>
<p>With Connect tool Make new Edges.</p>
<p><a href="http://thirdeyeanimation.com/3d/wp-content/uploads/2008/05/body-modeling-tutorial_24.jpg"><img class="aligncenter size-medium wp-image-177" title="body-modeling-tutorial_24" src="http://thirdeyeanimation.com/3d/wp-content/uploads/2008/05/body-modeling-tutorial_24-300x225.jpg" alt="" width="300" height="225" /></a></p>
<p>Select the two Edges as below. Right click on the viewport and click on Connect.</p>
<p><a href="http://thirdeyeanimation.com/3d/wp-content/uploads/2008/05/body-modeling-tutorial_25.jpg"><img class="aligncenter size-medium wp-image-178" title="body-modeling-tutorial_25" src="http://thirdeyeanimation.com/3d/wp-content/uploads/2008/05/body-modeling-tutorial_25-300x225.jpg" alt="" width="300" height="225" /></a></p>
<p>Now we will learn the tool &#8220;Bridge&#8221;. So select the lower two Edges as below-</p>
<p><a href="http://thirdeyeanimation.com/3d/wp-content/uploads/2008/05/body-modeling-tutorial_26.jpg"><img class="aligncenter size-medium wp-image-179" title="body-modeling-tutorial_26" src="http://thirdeyeanimation.com/3d/wp-content/uploads/2008/05/body-modeling-tutorial_26-300x225.jpg" alt="" width="300" height="225" /></a></p>
<p>And click on the button &#8216;Bridge&#8217; in Modify panel. The selected two edges will be connected with a new polygon.</p>
<p><a href="http://thirdeyeanimation.com/3d/wp-content/uploads/2008/05/body-modeling-tutorial_27.jpg"><img class="aligncenter size-medium wp-image-180" title="body-modeling-tutorial_27" src="http://thirdeyeanimation.com/3d/wp-content/uploads/2008/05/body-modeling-tutorial_27-300x225.jpg" alt="" width="300" height="225" /></a></p>
<p>Now select the Border and click on &#8216;Cap&#8217; button in Modify Panel. It fills up the hole with a new polygon.</p>
<p><a href="http://thirdeyeanimation.com/3d/wp-content/uploads/2008/05/body-modeling-tutorial_28.jpg"><img class="aligncenter size-medium wp-image-181" title="body-modeling-tutorial_28" src="http://thirdeyeanimation.com/3d/wp-content/uploads/2008/05/body-modeling-tutorial_28-300x225.jpg" alt="" width="300" height="225" /></a></p>
<p>Now select the the two polygons like below and click on the little box beside the Extrude button.</p>
<p><a href="http://thirdeyeanimation.com/3d/wp-content/uploads/2008/05/body-modeling-tutorial_29.jpg"><img class="aligncenter size-medium wp-image-182" title="body-modeling-tutorial_29" src="http://thirdeyeanimation.com/3d/wp-content/uploads/2008/05/body-modeling-tutorial_29-300x225.jpg" alt="" width="300" height="225" /></a></p>
<p>Click on Apply 2 times and click on Ok button.</p>
<p><a href="http://thirdeyeanimation.com/3d/wp-content/uploads/2008/05/body-modeling-tutorial_30.jpg"><img class="aligncenter size-medium wp-image-183" title="body-modeling-tutorial_30" src="http://thirdeyeanimation.com/3d/wp-content/uploads/2008/05/body-modeling-tutorial_30-300x225.jpg" alt="" width="300" height="225" /></a></p>
<p>Now make the the shape of it like below delete the polygons like below.</p>
<p><a href="http://thirdeyeanimation.com/3d/wp-content/uploads/2008/05/body-modeling-tutorial_31.jpg"><img class="aligncenter size-medium wp-image-184" title="body-modeling-tutorial_31" src="http://thirdeyeanimation.com/3d/wp-content/uploads/2008/05/body-modeling-tutorial_31-300x225.jpg" alt="" width="300" height="225" /></a></p>
<p>Now select the two Edges like below. Right click and choose Connect.</p>
<p><a href="http://thirdeyeanimation.com/3d/wp-content/uploads/2008/05/body-modeling-tutorial_32.jpg"><img class="aligncenter size-medium wp-image-185" title="body-modeling-tutorial_32" src="http://thirdeyeanimation.com/3d/wp-content/uploads/2008/05/body-modeling-tutorial_32-300x225.jpg" alt="" width="300" height="225" /></a></p>
<p>Now we will make the leg of our model.</p>
<p>So, Extrude the the select polygon as below as long the leg.</p>
<p><a href="http://thirdeyeanimation.com/3d/wp-content/uploads/2008/05/body-modeling-tutorial_33.jpg"><img class="aligncenter size-medium wp-image-186" title="body-modeling-tutorial_33" src="http://thirdeyeanimation.com/3d/wp-content/uploads/2008/05/body-modeling-tutorial_33-300x225.jpg" alt="" width="300" height="225" /></a></p>
<p>With Connect tool create new Edges like below.</p>
<p><a href="http://thirdeyeanimation.com/3d/wp-content/uploads/2008/05/body-modeling-tutorial_34.jpg"><img class="aligncenter size-medium wp-image-187" title="body-modeling-tutorial_34" src="http://thirdeyeanimation.com/3d/wp-content/uploads/2008/05/body-modeling-tutorial_34-300x225.jpg" alt="" width="300" height="225" /></a></p>
<p>Reshape it as leg or as your reference.</p>
<p><a href="http://thirdeyeanimation.com/3d/wp-content/uploads/2008/05/body-modeling-tutorial_35.jpg"><img class="aligncenter size-medium wp-image-188" title="body-modeling-tutorial_35" src="http://thirdeyeanimation.com/3d/wp-content/uploads/2008/05/body-modeling-tutorial_35-300x225.jpg" alt="" width="300" height="225" /></a></p>
<p>Now we will apply Symmetry modifier to make the other side of the body.</p>
<p>So, go to modify panel and open the modifier list and select &#8216;Symmetry&#8217;.</p>
<p><a href="http://thirdeyeanimation.com/3d/wp-content/uploads/2008/05/body-modeling-tutorial_36.jpg"><img class="aligncenter size-medium wp-image-189" title="body-modeling-tutorial_36" src="http://thirdeyeanimation.com/3d/wp-content/uploads/2008/05/body-modeling-tutorial_36-300x225.jpg" alt="" width="300" height="225" /></a></p>
<p>As a result notice that the other part of the body.</p>
<p><a href="http://thirdeyeanimation.com/3d/wp-content/uploads/2008/05/body-modeling-tutorial_37.jpg"><img class="aligncenter size-medium wp-image-190" title="body-modeling-tutorial_37" src="http://thirdeyeanimation.com/3d/wp-content/uploads/2008/05/body-modeling-tutorial_37-300x225.jpg" alt="" width="300" height="225" /></a></p>
<p>In the next part we will add Legs and Hands and attached them to the body also the <em><strong><a title="Chartoon Character Head modeling tutorial" href="http://thirdeyeanimation.com/3d/crtoon-head-modeling-tutorial-by-khalidur3d/">Head</a></strong></em> which we make in our previous Tutorial.</p>
<p><span style="color: #3366ff;">Cartoon Character Body Modeling Tutorial, Part-1</span> by <span style="color: #ff6600;"><strong>khalidur3d</strong></span></p>
<p><em><strong><a title="Cartoon Character Body Modeling Tutorial, Part- 2" href="http://thirdeyeanimation.com/3d/cartoon-character-body-modeling-tutorial-part-2-by-khalidur3d/">Cartoon Character Body Modeling Tutorial, Part- 2</a></strong></em> by <strong><span style="color: #ff6600;">khalidur3d</span></strong></p>
]]></content:encoded>
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		</item>
		<item>
		<title>Cartoon Character Body Modeling Tutorial, Part-2 by khalidur3d</title>
		<link>http://thirdeyeanimation.com/3d/cartoon-character-body-modeling-tutorial-part-2-by-khalidur3d/</link>
		<comments>http://thirdeyeanimation.com/3d/cartoon-character-body-modeling-tutorial-part-2-by-khalidur3d/#comments</comments>
		<pubDate>Fri, 09 May 2008 11:43:05 +0000</pubDate>
		<dc:creator>khalidur3d</dc:creator>
		
		<category><![CDATA[Free 3D Tutorials]]></category>

		<guid isPermaLink="false">http://thirdeyeanimation.com/3d/?p=192</guid>
		<description><![CDATA[

Cartoon Character Body Modeling Tutorial 
by Khalidur3d
Part-2
In this part we will add Shoe, Hand and Head to the body part.
Hide
To make a simple Cartoon Shaped Shoe in 3d Studio Max, first of all create a box with the following segments-
Length- 2 , Width - 4 , Height - 2.

Convert it to Editable Poly and adjust [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://thirdeyeanimation.com/3d/wp-content/uploads/2008/05/body-modeling-tutorial_38.jpg"><br />
</a></p>
<h1><span style="color: #ff9900;"><em><strong>C</strong><strong>artoon Character Body Modeling Tutorial</strong></em> </span></h1>
<h1><span style="color: #ff0000;">by <strong>Khalidur3d</strong></span></h1>
<h2><em><strong>Part-2</strong></em></h2>
<p>In this part we will add Shoe, Hand and Head to the body part.</p>
<p>Hide</p>
<p>To make a simple Cartoon Shaped Shoe in 3d Studio Max, first of all create a box with the following segments-</p>
<p>Length- 2 , Width - 4 , Height - 2.</p>
<p><a href="http://thirdeyeanimation.com/3d/wp-content/uploads/2008/05/body-modeling-tutorial_38.jpg"><img class="alignnone size-full wp-image-193" title="body-modeling-tutorial_38" src="http://thirdeyeanimation.com/3d/wp-content/uploads/2008/05/body-modeling-tutorial_38.jpg" alt="" width="500" height="375" /></a></p>
<p>Convert it to Editable Poly and adjust the position of the vertices of the Box like below so that it look likes a Shoe.</p>
<p><a href="http://thirdeyeanimation.com/3d/wp-content/uploads/2008/05/body-modeling-tutorial_39.jpg"><img class="aligncenter size-full wp-image-194" title="body-modeling-tutorial_39" src="http://thirdeyeanimation.com/3d/wp-content/uploads/2008/05/body-modeling-tutorial_39.jpg" alt="" width="500" height="375" /></a></p>
<p>With the Extrude, Hold down Shift and move etc. make the shoe looks like below.</p>
<p>I don&#8217;t want to describe it briefly, i think you can do that now.</p>
<p><a href="http://thirdeyeanimation.com/3d/wp-content/uploads/2008/05/body-modeling-tutorial_40.jpg"><img class="aligncenter size-full wp-image-195" title="body-modeling-tutorial_40" src="http://thirdeyeanimation.com/3d/wp-content/uploads/2008/05/body-modeling-tutorial_40.jpg" alt="" width="500" height="375" /></a></p>
<p>After finishing Shoe modeling Unhide the Body. Place the shoe where should be &#8230; Select the Body part Click on &#8216;Attach&#8217; button and then click on the Shoe.</p>
<p>Now Shoe will be attached to Body and they will be only one object together.</p>
<p><a href="http://thirdeyeanimation.com/3d/wp-content/uploads/2008/05/body-modeling-tutorial_41.jpg"><img class="aligncenter size-full wp-image-196" title="body-modeling-tutorial_41" src="http://thirdeyeanimation.com/3d/wp-content/uploads/2008/05/body-modeling-tutorial_41.jpg" alt="" width="500" height="375" /></a></p>
<p>Now we will make the belt of the body.</p>
<p>In the Modifier Panel click on the bulb, left side of the Symmetry to  Turn Off it.</p>
<p>So, select the Edges where we want to make belt and Chamfer them.</p>
<p><a href="http://thirdeyeanimation.com/3d/wp-content/uploads/2008/05/body-modeling-tutorial_42.jpg"><img class="aligncenter size-full wp-image-197" title="body-modeling-tutorial_42" src="http://thirdeyeanimation.com/3d/wp-content/uploads/2008/05/body-modeling-tutorial_42.jpg" alt="" width="500" height="375" /></a></p>
<p>Select the newly created Polygons and Extrude them little bit two times like below. Make sure it is &#8216;Local Normal&#8217; in the Extrusion Type.</p>
<p><a href="http://thirdeyeanimation.com/3d/wp-content/uploads/2008/05/body-modeling-tutorial_43.jpg"><img class="aligncenter size-full wp-image-198" title="body-modeling-tutorial_43" src="http://thirdeyeanimation.com/3d/wp-content/uploads/2008/05/body-modeling-tutorial_43.jpg" alt="" width="500" height="375" /></a></p>
<p>Delete the polygons.</p>
<p><a href="http://thirdeyeanimation.com/3d/wp-content/uploads/2008/05/body-modeling-tutorial_44.jpg"><img class="aligncenter size-full wp-image-199" title="body-modeling-tutorial_44" src="http://thirdeyeanimation.com/3d/wp-content/uploads/2008/05/body-modeling-tutorial_44.jpg" alt="" width="500" height="375" /></a></p>
<p>Now turn off Polygon mode. Be sure in the modify panel &#8220;Editable Poly&#8221; is selected.  Right click any where in the viewport and choose &#8220;NURMS Toggle&#8221;. Look that the model looks like smooth.</p>
<p><a href="http://thirdeyeanimation.com/3d/wp-content/uploads/2008/05/body-modeling-tutorial_45.jpg"><img class="aligncenter size-full wp-image-200" title="body-modeling-tutorial_45" src="http://thirdeyeanimation.com/3d/wp-content/uploads/2008/05/body-modeling-tutorial_45.jpg" alt="" width="500" height="375" /></a></p>
<p>Now we will make Hand.</p>
<p>To make or model a Human Hand in 3d Studio Max i always prefere to start from finger.</p>
<p>Here i also do the same. So let&#8217;s start Modeling of Hand. For that Create a Box in the Top Veiw with segments of Length- 1, Width - 1, Height - 5</p>
<p>Convert the box to Editable Poly. Go to Vertex mode.</p>
<p><a href="http://thirdeyeanimation.com/3d/wp-content/uploads/2008/05/body-modeling-tutorial_53.jpg"><img class="aligncenter size-full wp-image-201" title="body-modeling-tutorial_53" src="http://thirdeyeanimation.com/3d/wp-content/uploads/2008/05/body-modeling-tutorial_53.jpg" alt="" width="500" height="375" /></a></p>
<p>Arrange the Vertices like below</p>
<p><a href="http://thirdeyeanimation.com/3d/wp-content/uploads/2008/05/body-modeling-tutorial_54.jpg"><img class="aligncenter size-full wp-image-202" title="body-modeling-tutorial_54" src="http://thirdeyeanimation.com/3d/wp-content/uploads/2008/05/body-modeling-tutorial_54.jpg" alt="" width="500" height="375" /></a></p>
<p>Select the two Edge loops and with the Chamfer tool add new Edges like below.</p>
<p><a href="http://thirdeyeanimation.com/3d/wp-content/uploads/2008/05/body-modeling-tutorial_56.jpg"><img class="aligncenter size-full wp-image-204" title="body-modeling-tutorial_56" src="http://thirdeyeanimation.com/3d/wp-content/uploads/2008/05/body-modeling-tutorial_56.jpg" alt="" width="500" height="375" /></a></p>
<p>Select the polygon wherefrom the finger is started. Extrude it and then delete the poly.</p>
<p><a href="http://thirdeyeanimation.com/3d/wp-content/uploads/2008/05/body-modeling-tutorial_57.jpg"><img class="aligncenter size-full wp-image-205" title="body-modeling-tutorial_57" src="http://thirdeyeanimation.com/3d/wp-content/uploads/2008/05/body-modeling-tutorial_57.jpg" alt="" width="500" height="375" /></a></p>
<p>Go to Element mode, and select the finger. Hold down Shift key and move it to copy. a dialog box will open. press ok.</p>
<p>Arrange them like below.</p>
<p><a href="http://thirdeyeanimation.com/3d/wp-content/uploads/2008/05/body-modeling-tutorial_58.jpg"><img class="aligncenter size-full wp-image-206" title="body-modeling-tutorial_58" src="http://thirdeyeanimation.com/3d/wp-content/uploads/2008/05/body-modeling-tutorial_58.jpg" alt="" width="500" height="375" /></a></p>
<p>Now select the four Borders like below. Right click anywhere and choose Convert to Vertex. </p>
<p>Notice the change.</p>
<p><a href="http://thirdeyeanimation.com/3d/wp-content/uploads/2008/05/body-modeling-tutorial_59.jpg"><img class="aligncenter size-full wp-image-207" title="body-modeling-tutorial_59" src="http://thirdeyeanimation.com/3d/wp-content/uploads/2008/05/body-modeling-tutorial_59.jpg" alt="" width="500" height="375" /></a></p>
<p>Now click on Weld Option box beside the Weld button. A dialog box called &#8220;Weld Vertices&#8221; will open. Increase the value of Weld Threshold untill the Vertices are Weld.</p>
<p><a href="http://thirdeyeanimation.com/3d/wp-content/uploads/2008/05/body-modeling-tutorial_60.jpg"><img class="aligncenter size-full wp-image-208" title="body-modeling-tutorial_60" src="http://thirdeyeanimation.com/3d/wp-content/uploads/2008/05/body-modeling-tutorial_60.jpg" alt="" width="500" height="375" /></a></p>
<p>Select the Edges like below, hold down Shift key and move to X axis.</p>
<p><a href="http://thirdeyeanimation.com/3d/wp-content/uploads/2008/05/body-modeling-tutorial_61.jpg"><img class="aligncenter size-full wp-image-209" title="body-modeling-tutorial_61" src="http://thirdeyeanimation.com/3d/wp-content/uploads/2008/05/body-modeling-tutorial_61.jpg" alt="" width="500" height="375" /></a></p>
<p>Do the same 2 times more.</p>
<p>Select the poly and delete it.</p>
<p><a href="http://thirdeyeanimation.com/3d/wp-content/uploads/2008/05/body-modeling-tutorial_62.jpg"><img class="aligncenter size-full wp-image-210" title="body-modeling-tutorial_62" src="http://thirdeyeanimation.com/3d/wp-content/uploads/2008/05/body-modeling-tutorial_62.jpg" alt="" width="500" height="375" /></a></p>
<p>To make Thumb finger Select the polygons of the finger like below and copy it with Shift key + move.</p>
<p><a href="http://thirdeyeanimation.com/3d/wp-content/uploads/2008/05/body-modeling-tutorial_63.jpg"><img class="aligncenter size-full wp-image-211" title="body-modeling-tutorial_63" src="http://thirdeyeanimation.com/3d/wp-content/uploads/2008/05/body-modeling-tutorial_63.jpg" alt="" width="500" height="375" /></a></p>
<p>With move and rotate tool place it in thumb finger&#8217;s place.</p>
<p><a href="http://thirdeyeanimation.com/3d/wp-content/uploads/2008/05/body-modeling-tutorial_64.jpg"><img class="aligncenter size-full wp-image-212" title="body-modeling-tutorial_64" src="http://thirdeyeanimation.com/3d/wp-content/uploads/2008/05/body-modeling-tutorial_64.jpg" alt="" width="500" height="375" /></a></p>
<p>Activage the Target Weld button. First click on a Vertex of the Thumb and then click on Vertex of the hand. In the Picture below it has been shown with the Dot arrow line.</p>
<p><a href="http://thirdeyeanimation.com/3d/wp-content/uploads/2008/05/body-modeling-tutorial_65.jpg"><img class="aligncenter size-full wp-image-213" title="body-modeling-tutorial_65" src="http://thirdeyeanimation.com/3d/wp-content/uploads/2008/05/body-modeling-tutorial_65.jpg" alt="" width="500" height="375" /></a></p>
<p>After some adjustment of the vertex of the hand it should be looked like this.</p>
<p><a href="http://thirdeyeanimation.com/3d/wp-content/uploads/2008/05/body-modeling-tutorial_66.jpg"><img class="aligncenter size-full wp-image-214" title="body-modeling-tutorial_66" src="http://thirdeyeanimation.com/3d/wp-content/uploads/2008/05/body-modeling-tutorial_66.jpg" alt="" width="500" height="375" /></a></p>
<p>Right click and select NURMS Toggle to turn on and see the Smoot hand.</p>
<p><a href="http://thirdeyeanimation.com/3d/wp-content/uploads/2008/05/body-modeling-tutorial_67.jpg"><img class="aligncenter size-full wp-image-215" title="body-modeling-tutorial_67" src="http://thirdeyeanimation.com/3d/wp-content/uploads/2008/05/body-modeling-tutorial_67.jpg" alt="" width="500" height="375" /></a></p>
<p>Now we will Attach it to the <a title="Body modeling tutorial" href="http://thirdeyeanimation.com/3d/cartoon-character-body-modeling-tutorial-part-1-by-khalidur3d/">Body</a> .</p>
<p>So turn off NURMS Toggle. Select the body. Go to Modify Panel, Click on Attach button and click on Hand.</p>
<p><a href="http://thirdeyeanimation.com/3d/wp-content/uploads/2008/05/body-modeling-tutorial_68.jpg"><img class="aligncenter size-full wp-image-216" title="body-modeling-tutorial_68" src="http://thirdeyeanimation.com/3d/wp-content/uploads/2008/05/body-modeling-tutorial_68.jpg" alt="" width="500" height="375" /></a></p>
<p>The Hand will be attached with body.</p>
<p>Now select the two borders.</p>
<p><a href="http://thirdeyeanimation.com/3d/wp-content/uploads/2008/05/body-modeling-tutorial_69.jpg"><img class="aligncenter size-full wp-image-217" title="body-modeling-tutorial_69" src="http://thirdeyeanimation.com/3d/wp-content/uploads/2008/05/body-modeling-tutorial_69.jpg" alt="" width="500" height="375" /></a></p>
<p>Connect this two borders with Bridge tool.</p>
<p><a href="http://thirdeyeanimation.com/3d/wp-content/uploads/2008/05/body-modeling-tutorial_70.jpg"><img class="aligncenter size-full wp-image-218" title="body-modeling-tutorial_70" src="http://thirdeyeanimation.com/3d/wp-content/uploads/2008/05/body-modeling-tutorial_70.jpg" alt="" width="500" height="375" /></a></p>
<p>Remove the selected Edge as shown below.</p>
<p><a href="http://thirdeyeanimation.com/3d/wp-content/uploads/2008/05/body-modeling-tutorial_71.jpg"><img class="aligncenter size-full wp-image-219" title="body-modeling-tutorial_71" src="http://thirdeyeanimation.com/3d/wp-content/uploads/2008/05/body-modeling-tutorial_71.jpg" alt="" width="500" height="375" /></a></p>
<p>Select the two Verteces and right click any where in the viewport and choose Connect. A new Edge will be created. Do the same behind the Hand.</p>
<p><a href="http://thirdeyeanimation.com/3d/wp-content/uploads/2008/05/body-modeling-tutorial_721.jpg"><img class="aligncenter size-full wp-image-221" title="body-modeling-tutorial_721" src="http://thirdeyeanimation.com/3d/wp-content/uploads/2008/05/body-modeling-tutorial_721.jpg" alt="" width="500" height="375" /></a></p>
<p>After Attachment Turn on Nurms Toggle and Turn on Symmetry.</p>
<p>Hurrah ! we have made a Cartoon Character. Have fun !</p>
<p><a href="http://thirdeyeanimation.com/3d/wp-content/uploads/2008/05/body-modeling-tutorial_731.jpg"><img class="aligncenter size-full wp-image-222" title="body-modeling-tutorial_731" src="http://thirdeyeanimation.com/3d/wp-content/uploads/2008/05/body-modeling-tutorial_731.jpg" alt="" width="500" height="375" /></a></p>
<p>In my next Tutorial I will describe about making of Shirt, Coat etc and Texturing.</p>
<p> </p>
<p><span style="color: #3366ff;"><a title="cartoon-character-body-modeling-tutorial-part-1-by-khalidur3d" href="http://thirdeyeanimation.com/3d/cartoon-character-body-modeling-tutorial-part-1-by-khalidur3d/"><strong><em>Cartoon Character Body Modeling Tutorial, Part-1</em></strong></a></span>  by <span style="color: #ff6600;"><strong>khalidur3d</strong></span></p>
<p><em><strong><span style="color: #3366cc;">Cartoon Character Body Modeling Tutorial, Part- 2</span></strong></em> by <strong><span style="color: #ff6600;">khalidur3d</span></strong></p>
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		<title>Cartoon Head Modeling Tutorial by Khalidur3d</title>
		<link>http://thirdeyeanimation.com/3d/crtoon-head-modeling-tutorial-by-khalidur3d/</link>
		<comments>http://thirdeyeanimation.com/3d/crtoon-head-modeling-tutorial-by-khalidur3d/#comments</comments>
		<pubDate>Mon, 28 Apr 2008 18:28:19 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[Free 3D Tutorials]]></category>

		<guid isPermaLink="false">http://thirdeyeanimation.com/3d/?p=79</guid>
		<description><![CDATA[Cartoon Character Head Modeling Tutorial 
by Khalidur3d

Hi, I am khalid. At present i am working to make a 3d animation clip with 3ds Max. For that i need a cartoon character and now i am modeling the character. I want to publish my technique of modeling cartoon character so that the Max users can get [...]]]></description>
			<content:encoded><![CDATA[<h1><span style="color: #ff9900;"><em><strong>C</strong><strong>artoon Character Head Modeling Tutorial</strong></em> </span></h1>
<h1><span style="color: #ff0000;">by <strong>Khalidur3d</strong></span></h1>
<p><a href="http://thirdeyeanimation.com/3d/wp-content/uploads/2008/05/001.jpg"><img class="aligncenter size-full wp-image-223" title="001" src="http://thirdeyeanimation.com/3d/wp-content/uploads/2008/05/001.jpg" alt="" width="500" height="423" /></a></p>
<p>Hi, I am khalid. At present i am working to make a 3d animation clip with 3ds Max. For that i need a cartoon character and now i am modeling the character. I want to publish my technique of modeling cartoon character so that the Max users can get help from here.</p>
<p>This is my first tutorial. I don&#8217;t want to say that it is an exact way of character modeling but you can try it. Now i will show you how to model a simple head of cartoon character. I hope, i will show you the deferent part of modeling, texturing and rigging of the character continuously.</p>
<p>Here i used editable ply technique to model the character. I am trying to show briefly with picture so that the user of max can understand who have some knowledge of 3ds max modeling technique.</p>
<p>Ok, let&#8217;s start our tutorial.</p>
<p>Before the character modeling you should you have a reference of the model. you can draw a sketch and insert into Max if you have drawing skill or you can make a reference with Line tool. I used it.</p>
<p>Go to Command panel &gt; Create &gt; Shape &gt; Splines &gt; Line and draw two shape of body for front and left view like below. I am not telling this briefly. <a href="http://thirdeyeanimation.com/3d/wp-content/uploads/2008/05/002.jpg"><img class="aligncenter size-full wp-image-224" title="002" src="http://thirdeyeanimation.com/3d/wp-content/uploads/2008/05/002.jpg" alt="" width="500" height="360" /></a></p>
<p>Now our reference is ready and we are going to model. But first we have to freeze the reference so that we can not select it wrongly. So select all the shape and right click on any viewport and click on Properties. A new window will come named &#8220;Object Properties&#8221;. Now check the &#8216;Freeze&#8217; option box and uncheck &#8216;Show Frozen in Gray&#8217; option box. Then press Ok.</p>
<p><a href="http://thirdeyeanimation.com/3d/wp-content/uploads/2008/05/003.jpg"><img class="aligncenter size-full wp-image-225" title="003" src="http://thirdeyeanimation.com/3d/wp-content/uploads/2008/05/003.jpg" alt="" width="406" height="601" /></a></p>
<p>Now we will start our main modeling part. First we will model one side of the head then we will apply symmetry to complete our model Go to Command panel &gt; Create &gt; Shape &gt; Splines &gt;NGon. In the front view draw an NGon in the place of right eye and adjust the position in Left view like below. Then right click anywhere and go to Convert to &gt; Convert to Editable Poly.</p>
<p><a href="http://thirdeyeanimation.com/3d/wp-content/uploads/2008/05/004.jpg"><img class="aligncenter size-full wp-image-226" title="004" src="http://thirdeyeanimation.com/3d/wp-content/uploads/2008/05/004.jpg" alt="" width="500" height="356" /></a></p>
<p>Now the NGon is six sided polygon. Go to Modify Panel and select Vertex. Position the vertices&#8217;s according to reference like below.</p>
<p><a href="http://thirdeyeanimation.com/3d/wp-content/uploads/2008/05/005.jpg"><img class="aligncenter size-full wp-image-227" title="005" src="http://thirdeyeanimation.com/3d/wp-content/uploads/2008/05/005.jpg" alt="" width="500" height="356" /></a></p>
<p>Now select the Border of the poly. Select Scale tool [ shortcut - R ]. Hold down Shift key and scale the selected border. New six poly will be created around the NGeon which is now a Editable Poly. <a href="http://thirdeyeanimation.com/3d/wp-content/uploads/2008/05/006.jpg"><img class="aligncenter size-full wp-image-228" title="006" src="http://thirdeyeanimation.com/3d/wp-content/uploads/2008/05/006.jpg" alt="" width="394" height="279" /></a></p>
<p>Now select two edeges of left side. Select Move tool [ shortcut - W ]. Hold down Shift key and move the selected edges two times towards the nose position. Another two poly will be create. It is an important technique of the tutorial { hold down Shift key + move = new polygon }.</p>
<p><a href="http://thirdeyeanimation.com/3d/wp-content/uploads/2008/05/008.jpg"><img class="aligncenter size-full wp-image-229" title="008" src="http://thirdeyeanimation.com/3d/wp-content/uploads/2008/05/008.jpg" alt="" width="500" height="355" /></a></p>
<p>In front view, in the nose middle position adjust the newly created polygons like below.</p>
<p>Delete the selected poly.</p>
<p><a href="http://thirdeyeanimation.com/3d/wp-content/uploads/2008/05/009.jpg"><img class="aligncenter size-full wp-image-230" title="009" src="http://thirdeyeanimation.com/3d/wp-content/uploads/2008/05/009.jpg" alt="" width="500" height="356" /></a></p>
<p>Now the time of using the technique (shift + Move).</p>
<p>Select the indicated edge below, Hold down Shift key in the keyboard and move it down. A new poly will be created. Now in the same way make overall shape of the head according to left view like below.</p>
<p><a href="http://thirdeyeanimation.com/3d/wp-content/uploads/2008/05/010.jpg"><img class="aligncenter size-full wp-image-231" title="010" src="http://thirdeyeanimation.com/3d/wp-content/uploads/2008/05/010.jpg" alt="" width="500" height="356" /></a></p>
<p>Create new polygon for lips.</p>
<p><a href="http://thirdeyeanimation.com/3d/wp-content/uploads/2008/05/011.jpg"><img class="aligncenter size-full wp-image-232" title="011" src="http://thirdeyeanimation.com/3d/wp-content/uploads/2008/05/011.jpg" alt="" width="500" height="356" /></a></p>
<p>Select tow edges shown in the picture below. In the Edit Edges roll out click on &#8216;Bridge&#8217;. A new polygon will be created between the edges.</p>
<p><a href="http://thirdeyeanimation.com/3d/wp-content/uploads/2008/05/012.jpg"><img class="aligncenter size-full wp-image-233" title="012" src="http://thirdeyeanimation.com/3d/wp-content/uploads/2008/05/012.jpg" alt="" width="500" height="498" /></a></p>
<p>Do the same thing selecting the two edges below.</p>
<p><a href="http://thirdeyeanimation.com/3d/wp-content/uploads/2008/05/013.jpg"><img class="aligncenter size-full wp-image-234" title="013" src="http://thirdeyeanimation.com/3d/wp-content/uploads/2008/05/013.jpg" alt="" width="394" height="279" /></a></p>
<p>Select the two edges shown in the picture below, click on the Option button right side of &#8216;Bridge&#8217; button in Edit Edge roll out. A new little window come called &#8220;Bridge Edges&#8221;. Increase the segments value to 3 then click OK.</p>
<p><a href="http://thirdeyeanimation.com/3d/wp-content/uploads/2008/05/014.jpg"><img class="aligncenter size-full wp-image-235" title="014" src="http://thirdeyeanimation.com/3d/wp-content/uploads/2008/05/014.jpg" alt="" width="499" height="462" /></a></p>
<p>Do same for the selected edges below but segmet is 1</p>
<p><a href="http://thirdeyeanimation.com/3d/wp-content/uploads/2008/05/015.jpg"><img class="aligncenter size-full wp-image-236" title="015" src="http://thirdeyeanimation.com/3d/wp-content/uploads/2008/05/015.jpg" alt="" width="500" height="493" /></a></p>
<p>In the front view, with Shift + Move create side shape like below. To do this start from chick and end it to up of the head.</p>
<p><a href="http://thirdeyeanimation.com/3d/wp-content/uploads/2008/05/016.jpg"><img class="aligncenter size-full wp-image-237" title="016" src="http://thirdeyeanimation.com/3d/wp-content/uploads/2008/05/016.jpg" alt="" width="500" height="356" /></a></p>
<p>To weld the two edges Click on option box beside the &#8216;Weld&#8217; button and increase the value until the two edges are weld. Then press ok to finish.</p>
<p><a href="http://thirdeyeanimation.com/3d/wp-content/uploads/2008/05/017.jpg"><img class="aligncenter size-full wp-image-238" title="017" src="http://thirdeyeanimation.com/3d/wp-content/uploads/2008/05/017.jpg" alt="" width="500" height="522" /></a></p>
<p>Bridge again the selected Edges below to make the upper shape of the head.</p>
<p><a href="http://thirdeyeanimation.com/3d/wp-content/uploads/2008/05/018.jpg"><img class="aligncenter size-full wp-image-239" title="018" src="http://thirdeyeanimation.com/3d/wp-content/uploads/2008/05/018.jpg" alt="" width="500" height="514" /></a></p>
<p><a href="http://thirdeyeanimation.com/3d/wp-content/uploads/2008/05/019.jpg"><img class="aligncenter size-full wp-image-240" title="019" src="http://thirdeyeanimation.com/3d/wp-content/uploads/2008/05/019.jpg" alt="" width="394" height="279" /></a></p>
<p>Again Bridge like below.</p>
<p><a href="http://thirdeyeanimation.com/3d/wp-content/uploads/2008/05/020.jpg"><img class="aligncenter size-full wp-image-241" title="020" src="http://thirdeyeanimation.com/3d/wp-content/uploads/2008/05/020.jpg" alt="" width="500" height="289" /></a></p>
<p>Move down the selected edge to the right place.</p>
<p><a href="http://thirdeyeanimation.com/3d/wp-content/uploads/2008/05/021.jpg"><img class="aligncenter size-full wp-image-242" title="021" src="http://thirdeyeanimation.com/3d/wp-content/uploads/2008/05/021.jpg" alt="" width="394" height="279" /></a></p>
<p>Select the two edges and right in any where in the viewport, click on &#8220;Connect&#8221;. A new edge will be created.</p>
<p><a href="http://thirdeyeanimation.com/3d/wp-content/uploads/2008/05/022.jpg"><img class="aligncenter size-full wp-image-243" title="022" src="http://thirdeyeanimation.com/3d/wp-content/uploads/2008/05/022.jpg" alt="" width="394" height="279" /></a></p>
<p>Now select the two Vertex and click on the button &#8220;Connect&#8221; in the Edit Vartices roll out. they will be connected with a edge.</p>
<p><a href="http://thirdeyeanimation.com/3d/wp-content/uploads/2008/05/023.jpg"><img class="aligncenter size-full wp-image-244" title="023" src="http://thirdeyeanimation.com/3d/wp-content/uploads/2008/05/023.jpg" alt="" width="500" height="260" /></a></p>
<p>Select the two edges and click on &#8220;Remove&#8221; button to remove them.</p>
<p><a href="http://thirdeyeanimation.com/3d/wp-content/uploads/2008/05/024.jpg"><img class="aligncenter size-full wp-image-245" title="024" src="http://thirdeyeanimation.com/3d/wp-content/uploads/2008/05/024.jpg" alt="" width="500" height="259" /></a></p>
<p>Select the border and click on the button &#8220;Cap&#8221; to fill the hole shown below.</p>
<p><a href="http://thirdeyeanimation.com/3d/wp-content/uploads/2008/05/025.jpg"><img class="aligncenter size-full wp-image-246" title="025" src="http://thirdeyeanimation.com/3d/wp-content/uploads/2008/05/025.jpg" alt="" width="499" height="271" /></a></p>
<p>Now adjust the placement of the selected vartices below with Move tool.</p>
<p><a href="http://thirdeyeanimation.com/3d/wp-content/uploads/2008/05/026.jpg"><img class="aligncenter size-full wp-image-247" title="026" src="http://thirdeyeanimation.com/3d/wp-content/uploads/2008/05/026.jpg" alt="" width="500" height="356" /></a></p>
<p>Now add the Edges like below with &#8220;Connect&#8221; option.</p>
<p><a href="http://thirdeyeanimation.com/3d/wp-content/uploads/2008/05/027.jpg"><img class="aligncenter size-full wp-image-248" title="027" src="http://thirdeyeanimation.com/3d/wp-content/uploads/2008/05/027.jpg" alt="" width="500" height="356" /></a></p>
<p>Now we will fine tune Eye hole of the head. Select the border of eye hole, hold down Shift key and move to Y axis a little.</p>
<p><a href="http://thirdeyeanimation.com/3d/wp-content/uploads/2008/05/028.jpg"><img class="aligncenter size-full wp-image-249" title="028" src="http://thirdeyeanimation.com/3d/wp-content/uploads/2008/05/028.jpg" alt="" width="500" height="355" /></a></p>
<p>Now make a sphere in the middle of the eye hole and place it to the placement of eyeball. It is a reference of eye ball.</p>
<p>We will learn how to make a realistic eyeball next time.</p>
<p>Ok, Now adjust the Vartices of around eye hole so that they stay  attached with the sphere.</p>
<p><a href="http://thirdeyeanimation.com/3d/wp-content/uploads/2008/05/029.jpg"><img class="aligncenter size-full wp-image-250" title="029" src="http://thirdeyeanimation.com/3d/wp-content/uploads/2008/05/029.jpg" alt="" width="500" height="356" /></a></p>
<p>Now with the connect option Make new edges like below.</p>
<p><a href="http://thirdeyeanimation.com/3d/wp-content/uploads/2008/05/030.jpg"><img class="aligncenter size-full wp-image-251" title="030" src="http://thirdeyeanimation.com/3d/wp-content/uploads/2008/05/030.jpg" alt="" width="500" height="355" /></a></p>
<p>Move back to Y axis a little bit. Now right click and select the option &#8220;NURMS Toggle&#8221;. The head will be smooth, like below.</p>
<p><a href="http://thirdeyeanimation.com/3d/wp-content/uploads/2008/05/031.jpg"><img class="aligncenter size-full wp-image-252" title="031" src="http://thirdeyeanimation.com/3d/wp-content/uploads/2008/05/031.jpg" alt="" width="500" height="355" /></a></p>
<p>OK, off the NURMS toggle.</p>
<p>To create the nose, select the polygon and click on Extrude option box and decrease or increase the value what you need.</p>
<p><a href="http://thirdeyeanimation.com/3d/wp-content/uploads/2008/05/032.jpg"><img class="aligncenter size-full wp-image-253" title="032" src="http://thirdeyeanimation.com/3d/wp-content/uploads/2008/05/032.jpg" alt="" width="500" height="435" /></a></p>
<p>Delete the inner side poly which is newly created.</p>
<p><a href="http://thirdeyeanimation.com/3d/wp-content/uploads/2008/05/033.jpg"><img class="aligncenter size-full wp-image-254" title="033" src="http://thirdeyeanimation.com/3d/wp-content/uploads/2008/05/033.jpg" alt="" width="500" height="356" /></a></p>
<p>To make the hole of the nose select the polygon below the nose and Click on Option box right side of the &#8220;Insert&#8221; button in the Edit Polygons roll out. Adjust the value what you need.</p>
<p><a href="http://thirdeyeanimation.com/3d/wp-content/uploads/2008/05/034.jpg"><img class="aligncenter size-full wp-image-255" title="034" src="http://thirdeyeanimation.com/3d/wp-content/uploads/2008/05/034.jpg" alt="" width="500" height="292" /></a></p>
<p>Extrude it with minus value. After extruding you can delete the poly.</p>
<p><a href="http://thirdeyeanimation.com/3d/wp-content/uploads/2008/05/035.jpg"><img class="aligncenter size-full wp-image-256" title="035" src="http://thirdeyeanimation.com/3d/wp-content/uploads/2008/05/035.jpg" alt="" width="500" height="434" /></a></p>
<p>Now delete the selected poly of the mouth.</p>
<p><a href="http://thirdeyeanimation.com/3d/wp-content/uploads/2008/05/036.jpg"><img class="aligncenter size-full wp-image-257" title="036" src="http://thirdeyeanimation.com/3d/wp-content/uploads/2008/05/036.jpg" alt="" width="500" height="356" /></a></p>
<p>And select the edges of mouth. Hold down Shift key and move it to inner side of the moth to make a hole. It should be more than 3 times.</p>
<p><a href="http://thirdeyeanimation.com/3d/wp-content/uploads/2008/05/037.jpg"><img class="aligncenter size-full wp-image-258" title="037" src="http://thirdeyeanimation.com/3d/wp-content/uploads/2008/05/037.jpg" alt="" width="500" height="356" /></a></p>
<p>After arranging it should be looked like below.</p>
<p><a href="http://thirdeyeanimation.com/3d/wp-content/uploads/2008/05/038.jpg"><img class="aligncenter size-full wp-image-259" title="038" src="http://thirdeyeanimation.com/3d/wp-content/uploads/2008/05/038.jpg" alt="" width="500" height="356" /></a></p>
<p>Now fill up the back of the head with the technique which are described above , such as Bridge, Connect, Weld etc. I am now showing it. I think you can do it now.</p>
<p><a href="http://thirdeyeanimation.com/3d/wp-content/uploads/2008/05/039.jpg"><img class="aligncenter size-full wp-image-260" title="039" src="http://thirdeyeanimation.com/3d/wp-content/uploads/2008/05/039.jpg" alt="" width="500" height="356" /></a></p>
<p>Ok, one side of our Cartoon head has been finished.</p>
<p>Now we will create another side of the head. For that go to Modifier list and select &#8220;Symmetry&#8221; modifier. It will create the symmetrical part like it.</p>
<p><a href="http://thirdeyeanimation.com/3d/wp-content/uploads/2008/05/040.jpg"><img class="aligncenter size-full wp-image-261" title="040" src="http://thirdeyeanimation.com/3d/wp-content/uploads/2008/05/040.jpg" alt="" width="500" height="462" /></a></p>
<p>Oh ho, we left the ear. So in the modify again go to Editable poly mode and make the ear. its so simple.</p>
<p><a href="http://thirdeyeanimation.com/3d/wp-content/uploads/2008/05/041.jpg"><img class="aligncenter size-full wp-image-262" title="041" src="http://thirdeyeanimation.com/3d/wp-content/uploads/2008/05/041.jpg" alt="" width="500" height="356" /></a></p>
<p>After applying a Meshsmooth modifier with Iterations value-2,  this is the final Cartoon head.</p>
<p><a href="http://thirdeyeanimation.com/3d/wp-content/uploads/2008/05/042.jpg"><img class="aligncenter size-full wp-image-263" title="042" src="http://thirdeyeanimation.com/3d/wp-content/uploads/2008/05/042.jpg" alt="" width="500" height="356" /></a></p>
<p><a href="http://thirdeyeanimation.com/3d/wp-content/uploads/2008/05/001.jpg"><img class="aligncenter size-full wp-image-223" title="001" src="http://thirdeyeanimation.com/3d/wp-content/uploads/2008/05/001.jpg" alt="" width="500" height="423" /></a></p>
<p>Thats all for Cartoon Head Modeling Tutorial.</p>
<p>Have Fun!</p>
<p>Next coming-</p>
<p>Cartoon Character (Body) Modeling Tutorial</p>
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